Immediately, the team announced that it would be updating its romantic content, but early in January, the game's executive producer, Jeff Hickman warned that this was going to be a complex process, and hinted that compromises would be necessary. The developers created ten male characters and ten female characters, a nicely symmetrical field of potential romantic interest.īut for some reason, the nature of those relationships was limited to heterosexual interaction only – an odd decision from a studio that has featured same-sex relationships in its Mass Effect and Dragon Age titles.
For Bioware, this journey began when the company made love an option in its massively multiplayer game, Star Wars: The Old Republic. Makeb, the gay planet, is the sort of problem that comes about when a series of perfectly reasonable decisions takes a development team to a very weird place.