Set essential new vegas

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Dealing with them should be very straight-forward, however, as basic debugging tools are made easily available, and I plan on fixing and adding features until I'm happy with the state of DEC. (not tested with all companions yet but it should work. This mod makes companions essential so they'll fall unconscious if injured instead of dying. This mod is not opted-in to receive Donation Points. I've tested this as thoroughly as I can, but issues might and likely will crop up. This author has not credited anyone else in this file. If you report a specific case of something breaking (mod, quest, NPC) I will do what I can to patch or prevent it. This should carry little risk of breaking anything as long as you know whats coming up (or reload to an earlier save and configure).Īt the same time, I want this mod to be as seamless as possible. However, this mod can be temporarily disabled via the Mod Configuration Menu or you can set an NPC to be ignored by looking at them and pressing a hotkey (default Right-Alt). Setting NPCs to essential comes with the possibility of breaking a quest they are supposed to die in or causing an inconsistency in the story.

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This will work with hardcore mode, 'bare-bones' mod added companions, JIP Companion Command and Control forced companions, and can be easily toggled if desired. It will dynamically set the essential status of vanilla, DLC, and mod added companions based on if they are following you.

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Extract the ESP to your Data folder or use a mod manager of your choice.