Gentlemen of the row saints row 3

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We're probably not going to crack down real hard on spoilers.

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I'll point out anything I feel might need a little explaining, but if you'd like to learn for yourself feel free to check out this great LP of the first game by Edna Mode. There's some references here and there but there's very little you can't infer by putting two and two together. With a game as unstable as this, I'd be lying if I said I wasn't hoping for spectacular things to come.įor the most part it's safe to go into this game not knowing anything about the first game. My good friend Panzer Skank will be joining me on this adventure because not only is she fun to play video games with, but through some eldritch magicks she always manages to somehow break every game she touches. It's a perfect little world encapsulated in a video game and it's time to tear that world a new one. The characters are interesting, the city feels alive, and the story has such an unmatched blend of being ridiculous, dark, and still managing to feel grounded in reality (barring a few extreme examples). But when the game got a sequel and had a chance to grow into its own personality it was a beauty to behold. It felt like it was trying too hard to emulate something it wasn't meant to be. The main problem, to me, is that it didn't have much character. When the first game came out I didn't look at it as much more than a Grand Theft Auto knockoff, and after trying it out for myself years later my suspicions were mostly confirmed.